Hanna Rodgers

About
Hanna

I grew up at Libertyland, an amusement park in Memphis that my father managed through the nineties. I learned early that an experience is built from a thousand small decisions: what people see, what they hear, what they smell, and what you deliberately keep out of view.

At Vanderbilt, I built my first interactive installation: a tree swing rigged to an IR sensor that changed a projected room as the rider moved. I called it Suspension of Disbelief. It was the beginning of a career spent figuring out what happens when technology becomes part of the environment.

In Los Angeles, I worked in themed entertainment at the Warner Bros. Studio Tour before moving into experiential production at Here Be Dragons. There, I co-developed a HoloLens mixed-reality experience for FX's Legion that premiered at Comic-Con.

I spent the next eight years at Strivr, building and leading its immersive content studio. I creative-directed more than 30 productions and helped shape the systems and teams behind 150+ immersive experiences used by over a million people. In my final two years, I also led creative technology R&D, exploring how emerging tools could change what we make and how we make it.

These days, I’m most interested in experiences that give people something to do, not just something to watch. I like the space between the idea and the finished thing: testing technology, solving practical problems, and figuring out how to make an experience work in the real world.

I thrive where digital and physical worlds meet.
Hanna Rodgers